Pilot Gear & Enhancement
The 12 gear slots, enhancement odds, failstacks, crons and jewelry.
Pilot gear
Your pilot wears gear in 12 slots: weapon, offhand, helmet, chest, gloves, boots, necklace, belt, and paired rings and earrings.
Gear comes in tiers. Tier 1 is shop-bought basics with no jewelry. Tier 2 and 3 add the jewelry slots and real stats. Tier 4 pieces exist only as world boss drops, one specific piece per boss.
- Gear Score is max(AP, Monster AP) + DP. It is the number that matters.
Enhancement basics
Weapons and armor enhance from +1 to +15 using Arcane Stones, then climb five more tiers using Stellar Stones: PRI, DUO, TRI, TET and PEN.
Up to +5 always succeeds. +6 is a fixed 70%. From +7 the base chance falls off a cliff, down to a few percent at +15 and under one percent at the very top. From there, failstacks are the real currency.
A failed attempt above the safe range knocks the item down one level and takes a bite of durability.
Failstacks
Every failed enhancement builds failstacks that raise your next attempt, capped at 90% success. Failure is stored progress.
The Cells Vault banks up to ten stacks so you can build cheap stacks on junk gear and spend them on the piece that matters. Enhancement books extract stacks into Advice items, each book with a maximum stack size it can hold.
- High-level pushes are planned around stack building. The vault is the plan.
Cron stones
Cron stones protect an attempt from downgrading. Get them by burning skins or buying with credits.
On jewelry they are the difference between a setback and a crater: even with a cron, jewelry keeps a 30% chance to slip one level, but it will not be destroyed.
Jewelry
Jewelry has no +1 to +15. It goes straight from base to PRI and climbs to PEN, and every attempt consumes a base copy of the same jewel as material.
A failure without protection destroys the piece. The odds are brutal on purpose, sitting under one percent base chance at the top tier. This is the endgame, and a maxed jewel is a flex the whole sector understands.
- Never push jewelry without either a cron or a plan for losing the piece.
Durability
Gear loses durability as you use it and each failed enhancement bites off more. Regular repairs happen at any base; when maximum durability itself wears down, the blacksmith restores it.